![]() A base created on the servers would be 'updated' when the player auto or manually saves within the vicinity of their base (or gets prompted to upload if they leave without saving). Perhaps allow the player to convert (via the base computer) from local to server (copying the base to the global server and removing the local reference) and vice versa, deleting the base from the global servers and retaining a copy on the save file rather than having both a locally saved AND an uploaded version. All changes after that would be saved on the respective location (save file vs servers). While the terrain is the same, flora and minerals consist. When I loaded my 'normal' save to go see if I could find my base there (surprise surprise, it wasn't - even after uploading to servers), I found that it's not even the same planet. Seems to me that it would simply make more sense and be more streamlined for all to choose where the base is stored when creating it via the Base Computer - either locally or on the server. So I got the portal coordinates to the expedition planet (Gisto Major) and even went as far as to grab the coordinates to the base I made in the expedition. Translation optimized with, because its not easy to explain p This is also the reason why bases with your own player ID are never downloaded from the HG server. I believe HG has fiddled with this a lot to get it under control. ![]() In this case, the base build in multiplayer competes with the downloaded base from the HG server at the player who does not own the base. This problem may be known to some players who have built bases together in multiplayer. We did not expect our room to be available for several hours, however, the man on reception spoke to the cleaning staff and our room was ready by 11.45. In the worst case 2 almost identical bases would be on top of each other. The base you uploaded and the base in the savegame would compete with each other. The problem with this is that if the base comes from the server and is in the savegame at the same time, there will be version problems. If the base is not included there, then it will not be visible in the game. “In terms of other interest in him, once it was clear Chelsea had him firmly on their radar, a few other clubs woke up, as it were, but my understanding is that they were not necessarily clubs we’re seeing in the top four at the moment, but those looking to break in and be part of those established big Premier League sides.Originally posted by Ǥɾᴧᴤʆᴧᵯᴧ:Bases with your own player ID will never be downloaded from the HG server. ![]() Gusto was reaching that point where he had to move on, particularly if Lyon, as looks highly likely, don’t qualify for Europe. He’s a talented young player, and it enables them to bring in a good amount of money. “I definitely think Gusto has the potential to compete with James for that starting position, and it’s also important to note that it was a good time for Lyon to sell. ![]() “Both players have had injury problems, and actually Gusto is back with Chelsea at the moment due to an injury he picked up after being loaned back to Lyon. Malo Gusto will join Chelsea in the summer “Malo Gusto is a good signing for Chelsea, but whether he can establish himself as their automatic first choice will I think depend on Reece James’ fitness and form over the next few years,” Johnson said. Writing exclusively for CaughtOffside, Jonathan Johnson offered his insight into how Gusto might get along with CFC, and the interest from other clubs in England and Europe in the France Under-21 international. Gusto looks a hugely promising young talent and could be a fine addition to the Chelsea squad, though it’s also worth noting that they have Reece James in that position. .uk accepts no liability for inaccuracies or misstatements about products by manufacturers or other third parties. ![]()
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